Simians are called so, seeming in ways similar to humans, yet alien. They often have upper torsos of resembling humans, with lower bodies of beasts. They build no structures, yet they may excel in craft and art. Among them are Centaurs, Satyrs, Nymphs, and Sphinxes. They make their beds in natural environments or in the abandoned ruins of man.
|Guiseppe Maria Crespi|
Centaurs are perhaps the most likely to engage with man. Stories are still told of the days before The Shattering, in which the Centaurs of Calabria united with man in a war against the monstrous races. Place names honoring the sacrifice of the noble Centaurs remain throughout Calabria. Carr Peak, which lies between Merchant's Republic and Freehold and through which the Via Imperium winds, features the largest monument in Calabria to a Centaur warrior.
There are numerous legends of Centaurs mentoring human youths in the ways of archery, poetry, and music.
Satyrs are timid creatures which relish the simple joys of sensual delight. They are famed for frolicking with nymphs of the wood (Dryads), and being lovers of music and dance. An encounter with a Satyr may result in good or ill, as they are temperamental beings, and are easily offended.
|John William Waterhouse|
Nymphs are female creatures aligned with nature. They include the Dryads of the Trees, Oreads of Mountains, Naiads of the Streams, Aurae of the Winds, and the Lampades, bearers of Flame.
Many a sad song and story tell of ill-fated romances between mortals and Nymphs.
The Sphinx is perhaps the most cunning of all creatures, and rarest of the Simians. They are famed for their knowledge of the histories of men, as well as their grasp of logic, puzzles, and riddles. They are fierce creatures, with little patience for the arrogance and ignorance men.
They inhabit remote ruins, where legend says they may reconstruct the daily deeds of an entire city merely by studying the shards of pottery and refuse left behind.