tag:blogger.com,1999:blog-37326106684124587432024-02-07T21:41:36.224-08:00ShatterworldShatterworld is a fantasy setting I originally designed as a fantasy role playing game setting. It has sat dormant for a while, but will undoubtedly continue to grow in time.Niccodaemushttp://www.blogger.com/profile/12969643475763823901noreply@blogger.comBlogger47125tag:blogger.com,1999:blog-3732610668412458743.post-68630763382741450202012-02-11T20:07:00.000-08:002012-02-11T20:07:44.040-08:00Of the Gods: Phanes, God of FaunaPhanes is "The Horned God". He is lord of all natural creatures, including Man. He is the God of Life, and held in highest regard among all other gods throughout Calabria. He is sometimes depicted with rams horns, at other times with the antlers of a stag. He represents the connectedness of all living things to one another. He is Master of the Wild Hunt, which is said to guide the spirits of the slain to the the afterlife. He is the god of fertility, passion, and art.<br />
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<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>Carlos Schwabe</i></span></td></tr>
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The seveth day of the week is Phanesdag, marking the seventh day of Creation when man and the other animals came into the world.<br />
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<tr><td class="tr-caption" style="text-align: center;"><i><span class="Apple-style-span" style="font-size: xx-small;">Carl Friedrich Deiker</span></i></td></tr>
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<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>N.C. Wyeth</i></span></td></tr>
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Diana, Archon of animals, taught the skills of hunting, shepherding, and animal husbandry.<br />
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The festival of Phanes is in mid Spring, and is the most joyous of all festivals in Calabria. A child born on this day is said to be particularly blessed.<br />
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The pomegranate is a symbols of Phanes, as is the foliate egg.<br />
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<tr><td class="tr-caption" style="text-align: center;"><i><span class="Apple-style-span" style="font-size: xx-small;">Dante Gabriel Rossetti</span></i></td></tr>
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The undead shun the symbol of Phanes. Some few mortals who walk in his path have power over them.</div>Niccodaemushttp://www.blogger.com/profile/12969643475763823901noreply@blogger.com8tag:blogger.com,1999:blog-3732610668412458743.post-66536509231526477142012-01-31T22:04:00.000-08:002012-01-31T22:04:48.537-08:00Of the Gods: Phusis, God of FloraPhusis is lord of all plants; trees, grass crops, vines, roots, and fungi. He is revered by all who rely on plants for sustenance; the woodsman, the farmer, the shepherd who grazes his flock. He is despised by creatures of darkness, who feast only on the flesh of the living, and the undead, who recoil at many of the creations of Phusis.<br />
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<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>Guiseppe Archimboldo</i></span></td></tr>
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<div>Phusis has many names; Green Man, John Barleycorn, Jack-in-the-Green, the Woodwose. The sixth day of the week is called Grunesdad, recalling the sixth day of Creation when, when plants sprang from the earth.<br />
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<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>Thomas Cole</i></span></td></tr>
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Callawin was the Archon of plants. It was he who taught man the secrets of tilling the earth and sewing the field. It was he who revealed the poisons and medicines within plants, and the secret of fermentation. </div><div><br />
Carvings of Phusis in his Green Man incarnation are common throughout Calabria. Festivals in the Spring and Fall celebrate Phusis in his sewing and harvesting facets.</div>Niccodaemushttp://www.blogger.com/profile/12969643475763823901noreply@blogger.com1tag:blogger.com,1999:blog-3732610668412458743.post-77080406829721430302012-01-23T20:00:00.000-08:002012-01-24T15:14:28.043-08:00Of the Gods: Kronos, God of TimeKronos is the lord of Karma as Cause and Effect, as well as the Father of Entropy. He is revered by strategists, and all who plan for their future, as well as prisoners, parted lovers, and all who wish that time would fly more swiftly.<br />
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<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>Salvator Rosa</i></span></td></tr>
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<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>Guido Cagnacci</i></span></td></tr>
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The first day of the week is called Kronosdag. It recalls the first day of Creation, when Cause and Effect came into being. The first age of the gods was a time of war, with Unmaking the most powerful of weapons. Kronos then forged the Ouroboros, that what was was Made could not be Unmade. There are those who theorize that should the Ouroboros ever be broken, that all Creation would be as risk of destruction.<br />
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<tr><td class="tr-caption" style="text-align: center;"><i><span class="Apple-style-span" style="font-size: xx-small;">Pieter Bruegel de Oude</span></i></td></tr>
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Darkstar was the Archon of Time. It was he who taught men how to craft the millstone, the winch, and the gear. Dwarves learned these lessons eagerly.<br />
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<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>Leonardo Da Vinci</i></span></td></tr>
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<div>The New Year is the Festival of Kronos. His temples contain elaborate clockwork mechanisms.<br />
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Elves pay particular reverence to Kronos, as they are rooted in the element of Time, as is their homeland, Tir Na Nog.</div><div><br />
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<tr><td class="tr-caption" style="text-align: center;">Francois Simon Pascal</td></tr>
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</div>Niccodaemushttp://www.blogger.com/profile/12969643475763823901noreply@blogger.com0tag:blogger.com,1999:blog-3732610668412458743.post-73531362560649236642012-01-20T20:05:00.000-08:002012-01-20T20:05:48.208-08:00Of the Gods: Aeros, God of the Air<div class="separator" style="clear: both; text-align: left;">Aeros is the lord of the sky and the winds. Millers, sailors, and those who rely on the harnessed power of wind call on him. His children are Boreus, Zephyrus, Eurus, and Notus.</div><div class="separator" style="clear: both; text-align: center;"><br />
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The second day of the week is Aerosdag, recalling the second day of creation when the Void was filled.<br />
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<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>John Constable</i></span></td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxdx4ZpWhHguR-AEXcEZ6_5x-uC9RkYEpAEIkZIzOvuylqxjZfBYIL2VbyYfWBBnVX0VIdnRQT1M8DsP6blDrI7h2GUGk7_IR1FXvLRV93wgSO7eB0OuXQhUqiKF5NYPhOOcTK7jsiI2Vz/s1600/jacobisaasckzvanrukisdael_windmill.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="325" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjxdx4ZpWhHguR-AEXcEZ6_5x-uC9RkYEpAEIkZIzOvuylqxjZfBYIL2VbyYfWBBnVX0VIdnRQT1M8DsP6blDrI7h2GUGk7_IR1FXvLRV93wgSO7eB0OuXQhUqiKF5NYPhOOcTK7jsiI2Vz/s400/jacobisaasckzvanrukisdael_windmill.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>Jacob Isaackszoon van Ruisdael</i></span></td></tr>
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Zachraiel was the Archon of Air. It was he who taught the art of sailmaking to men.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiW7Uhro4pLKciUtPZzlctegDCNRYYOUehIC6bR2FGB2zcst27gDn3OInUAidc1VL9vl9-_VNMA8czS087ka5_erGYM1eiWIE4RPy7ZXXDETHXtEWi5R0ArQFKQYzMrflBJj4t9VRS4z4T/s1600/jamesstuart_towerofthewinds.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="286" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjiW7Uhro4pLKciUtPZzlctegDCNRYYOUehIC6bR2FGB2zcst27gDn3OInUAidc1VL9vl9-_VNMA8czS087ka5_erGYM1eiWIE4RPy7ZXXDETHXtEWi5R0ArQFKQYzMrflBJj4t9VRS4z4T/s400/jamesstuart_towerofthewinds.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>James Stuart</i></span></td></tr>
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Near the major cities of Calabria are Temples of the Four Winds, each topped with a bronze weather vane depicting Aeros. The wand he holds points in the direction of the blowing wind.<br />
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The Festival of the Winds occurs in early spring. It is observed through the flying of kites, demonstrations of falconry, and the celebration of vocal music.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGVbSlJ_R5M-WbKvQhAZsXFj07Ija4ItJMg5yDZYxdx61jS5CupwXjJcQOyy2Jzr6k9PNdLByvpD6P6E1-TFyJwL0527fhB0Wquymuh3PO72rxstif2ZlBo5xsD5Q1jDeBeWpzVHiTbLCs/s1600/davidcasparfriedrich_temple.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgGVbSlJ_R5M-WbKvQhAZsXFj07Ija4ItJMg5yDZYxdx61jS5CupwXjJcQOyy2Jzr6k9PNdLByvpD6P6E1-TFyJwL0527fhB0Wquymuh3PO72rxstif2ZlBo5xsD5Q1jDeBeWpzVHiTbLCs/s400/davidcasparfriedrich_temple.jpg" width="281" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>David Caspar Friedrich</i></span></td></tr>
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Mountain tops and seashores are sites sacred to Aeros.<br />
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</div>Niccodaemushttp://www.blogger.com/profile/12969643475763823901noreply@blogger.com0tag:blogger.com,1999:blog-3732610668412458743.post-29519046809694558202012-01-18T06:21:00.001-08:002012-01-18T06:21:53.205-08:00Blackout WednesdayFind out More: <a href="http://sopablackout.org/">SOPA/PIPA</a>Niccodaemushttp://www.blogger.com/profile/12969643475763823901noreply@blogger.com0tag:blogger.com,1999:blog-3732610668412458743.post-25731876224938471452012-01-04T13:44:00.000-08:002012-01-04T13:44:44.259-08:00Of the Gods: Gaia, Goddess of the EarthGaia is the earth goddess, from whom all growing things spring. She is revered by farmers, vintners, and all who make their living from the cultivation of plants.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgH0aRGnK1QkAwximJ2VPCGVWCHchijg7Zcjjpt2y33RGmNi7a-6rTrVdZT5Ppskb23ebNofqnH9hUL3sawhyphenhyphenURLaZ9fb9JcmihDvg4IHzKzvGxttcPPUWW4JElzQjdSjWWHLOyxQNa3IEs/s1600/dantagabrielrossetti_gaea.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgH0aRGnK1QkAwximJ2VPCGVWCHchijg7Zcjjpt2y33RGmNi7a-6rTrVdZT5Ppskb23ebNofqnH9hUL3sawhyphenhyphenURLaZ9fb9JcmihDvg4IHzKzvGxttcPPUWW4JElzQjdSjWWHLOyxQNa3IEs/s640/dantagabrielrossetti_gaea.jpg" width="428" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>Dante Gabriel Rossetti</i></span></td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigCJYpIqAYAisotsguFiGHbKJR2NzBcQtCdB7KD-UBKc5zkf-MtJ5dFZtPzB4E1kFwwvmTyJFFWX5HrSMy96UxFp7SJ3zti0OzvqZBywWzkplafjW-JA9Yl8O7Jypkh07MGFm1f18EB7iq/s1600/thomasmoran_landsend.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="464" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEigCJYpIqAYAisotsguFiGHbKJR2NzBcQtCdB7KD-UBKc5zkf-MtJ5dFZtPzB4E1kFwwvmTyJFFWX5HrSMy96UxFp7SJ3zti0OzvqZBywWzkplafjW-JA9Yl8O7Jypkh07MGFm1f18EB7iq/s640/thomasmoran_landsend.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>Thomas Moran</i></span></td></tr>
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The fifth day of the week is Gaiasdag. It recalls the fifth day of creation, when the Earth sprang from the crashing Waters.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGjwxz80toypS29egIoiMjdUk-ILfCUBCbVh4SHcqXmPfjf8NfgXgGQduBy3FqIjSLPEMXjK3eC4b0MtfaMnr0hxglghyphenhyphenwzMfs1sX3xYcprTE8a2tMWo-2tnRYBw1C7cKsP9g-8Q1FfSqA/s1600/samuelhieronymousgrimm_formation.jplg.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><span class="Apple-style-span" style="font-size: xx-small;"><i><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiGjwxz80toypS29egIoiMjdUk-ILfCUBCbVh4SHcqXmPfjf8NfgXgGQduBy3FqIjSLPEMXjK3eC4b0MtfaMnr0hxglghyphenhyphenwzMfs1sX3xYcprTE8a2tMWo-2tnRYBw1C7cKsP9g-8Q1FfSqA/s400/samuelhieronymousgrimm_formation.jplg.jpg" width="295" /></i></span></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>Samuel Hieronymous Grimm</i></span></td></tr>
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Aesther, Archon of Earth, taught the first smiths to forge the plowshare and the sword. She taught the masons the secrets of making brick and mortar. Her handiwork is seen in earth formations throughout Calabria.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTWlTQ4yS-w_SHed97XyXFb8dcDhFzswEZxr2I_meP-Dp7nqGkKM6wr76rc8W8WYGHGp1L6U8zZ_tsUL6txkHhX9gh6RCUL2nEAmaisdXkgE1QVzTEXoULHxAh0sWMYXp-5xOhGUxCWe5K/s1600/tourainetemple.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTWlTQ4yS-w_SHed97XyXFb8dcDhFzswEZxr2I_meP-Dp7nqGkKM6wr76rc8W8WYGHGp1L6U8zZ_tsUL6txkHhX9gh6RCUL2nEAmaisdXkgE1QVzTEXoULHxAh0sWMYXp-5xOhGUxCWe5K/s400/tourainetemple.jpg" width="308" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>Circa 1870 Artist Unknown</i></span></td></tr>
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Smiths have a special adoration of Gaia, as the metals they work with are of the earth itself. Dwarves are bound to her, and have vast temples beneath the earth in honor of her.<br />
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<div style="text-align: center;">Gaia's fury is demonstrated in the wrath of the Stone Giants. </div><br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi83s98pvHZRoVt3HV0eE0BNoMYR4IdhvfKRkEw5Z6Q0-OBE5EcNWHLt0bPgs5lkrDw_JHtJQymQZSewQjQvMsF2TfAxd8EUH2e8zrjrWRCqx8sr1zyWBW89tbhFNJ3OhlzTLsyep-chyphenhyphen00/s1600/PeterPaulRubens_titans.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="399" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi83s98pvHZRoVt3HV0eE0BNoMYR4IdhvfKRkEw5Z6Q0-OBE5EcNWHLt0bPgs5lkrDw_JHtJQymQZSewQjQvMsF2TfAxd8EUH2e8zrjrWRCqx8sr1zyWBW89tbhFNJ3OhlzTLsyep-chyphenhyphen00/s640/PeterPaulRubens_titans.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>Peter Paul Reubens</i></span></td></tr>
</tbody></table>Niccodaemushttp://www.blogger.com/profile/12969643475763823901noreply@blogger.com0tag:blogger.com,1999:blog-3732610668412458743.post-9665550905329543282012-01-01T09:01:00.000-08:002012-01-01T09:01:48.871-08:00Of the Gods: Hydros of the Waters<div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">Hyrdos, whom some call Aquos, is the dual faced deity of the waters. Hyrdos is sometimes depicted as a couple twisted in a loving embrace.</div><br />
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<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>Johan Sevenbom</i></span></td></tr>
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</div>In his male form, he is Triton, Lord of the Briny Sea, God of the Tempest. All seafarers put their trust in him. Sea Caves are his temples, and tales tell of cities that lie at the bottom of the oceans, where all who dwell are his followers.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMstAqrnoN8gCUbEl4c8oJtjOXev6wzgzwQ7KMJ3rlEPJVhE0_Env70bVrA5cso_BvjyOgMcfy3V1F9w6E6htJLlanKcAhH1zmmh5SCiksz0eoVjUd509KHd46EzDB3QxuAYMsY1izefot/s1600/johansevenbom_goddess.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMstAqrnoN8gCUbEl4c8oJtjOXev6wzgzwQ7KMJ3rlEPJVhE0_Env70bVrA5cso_BvjyOgMcfy3V1F9w6E6htJLlanKcAhH1zmmh5SCiksz0eoVjUd509KHd46EzDB3QxuAYMsY1izefot/s320/johansevenbom_goddess.jpg" width="246" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>Johan Sevenbom</i></span></td></tr>
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</div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">In her female form, she is Danu, Lady of the Lakes, Mistress of the Streams. Her sacred sites are springs, wells, and sacred rivers. The Danuté which flows through the Merchant's Republic is her namesake.<br />
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The fourth day of the week is Hiedrosdag. It recalls the fourth day of creation, when the Waters poured forth and filled the Skycup.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJ9zeYRn18kjivbQrlWLAWIHXB-PBYyBhEawz_DsxINKBoamUSTsNgmwqZxydKSi0LJi9wjbUq4-JbOgoDHOMEIyaAojhyClx9TgSX-id2QSBgmQ1en1jIjcEB4a-tGNJDMze2CSOjLSzu/s1600/thomasmoran_storm.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="480" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgJ9zeYRn18kjivbQrlWLAWIHXB-PBYyBhEawz_DsxINKBoamUSTsNgmwqZxydKSi0LJi9wjbUq4-JbOgoDHOMEIyaAojhyClx9TgSX-id2QSBgmQ1en1jIjcEB4a-tGNJDMze2CSOjLSzu/s640/thomasmoran_storm.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>Thomas Moran</i></span></td></tr>
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<tr><td class="tr-caption" style="text-align: center;"><i><span class="Apple-style-span" style="font-size: xx-small;">Samuel Hieronymous Grimm</span></i></td></tr>
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</div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">Selena, Archon of the Waters, is responsible for the sacred wells and springs throughout Calabria. She called forth the water from the springs, and with her staff marked the sites of wells to be dug. Many of these sites have retained their natural state, but others have been built into bath houses and temples. Many such places have miraculous healing powers.</div><br />
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Sea caves where the fresh water of rivers mix with the salty ocean are particularly honored. In such brackish waters the god and goddess are re-united. In such caves many marriages are ceremonies are performed and consummated.</div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"><br />
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<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>Unknown</i></span></td></tr>
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The Danuté River, which flows through the Merchant's Republic, is the site of an annual pilgrimage during the Feast of the Waters, which occurs on the Spring equinox. Pilgrims travel from throughout Calabria and beyond to bathe in the cleansing and healing waters of the Danuté.<br />
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<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>Nils Bergslien</i></span></td></tr>
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There are many sad tales of denizens of the waters, and their ill-fated attraction to mortals.<br />
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<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>Frederick Leighton</i></span></td></tr>
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</div>Niccodaemushttp://www.blogger.com/profile/12969643475763823901noreply@blogger.com0tag:blogger.com,1999:blog-3732610668412458743.post-27004049691471828902011-12-15T12:14:00.000-08:002012-01-03T15:17:24.709-08:00Of the Gods: Pyros, God of FirePyros is the God of Fire, Sun, Light, The Forge and the Hearth.<br />
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<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>Odilon Redon</i></span></td></tr>
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<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>Gustave Moreau</i></span></td></tr>
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The third day of the week in Calabria is called Pierosdag, in remembrance of Pyros sundering the Darkness on the third day of Creation.<br />
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<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span"><span class="Apple-style-span" style="font-size: xx-small;"><i>Thomas Cole</i></span><span class="Apple-style-span" style="font-size: small;"><br />
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Samual was the Archon of Fire, and it was he who taught the <span class="Apple-style-span" style="font-size: small;"><i>Secret of the Flame</i></span><span class="Apple-style-span" style="font-size: small;"> to Man.</span><br />
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<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>Artist Unknown</i></span></td></tr>
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Villages throughout Calabria host an ancient round tower, Tower of the Eternal Flame. These towers average over 100 feet tall, and are some 20 to 30 feet in diameter. At the top is a chamber with windows facing each of the cardinal directions, and in this chamber a fire always burns. A devotee Path of Pyros spends his or her life within the tower. Tributes in honor of Pyros are left in a small room at the base of the tower. Wanderers traveling at night can often identify a town in the distance by light from such a tower.<br />
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The Festival of Flame begins on the first day of Winter, as a call to Pyros to keep the cold at bay until Spring arrives. All fires throughout Calabria are extinguished, except for the Eternal Flames. All hearths throughout Calabria are re-kindled with torches born by Lamp Bearers, honorary Lampades. Each torch is lit from the Flames of towers.<br />
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<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>Imperial Cathedral</i></span></td></tr>
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The Cathedrals of Calabria each hold a shrine to Pyros. Fire is one of the five elements (Earth, Air, Fire, Water, and Time) which make up all Flora and Fauna.<br />
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<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>Joseph Wright of Darby</i></span></td></tr>
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Volcanic sites are particularly significant places for worshippers of Pyros.<br />
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<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>Arnold Böcklin</i></span></td></tr>
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Of course among more isolated people, simple rituals suffice.</div>Niccodaemushttp://www.blogger.com/profile/12969643475763823901noreply@blogger.com0tag:blogger.com,1999:blog-3732610668412458743.post-63157663832174976382011-12-08T21:47:00.000-08:002011-12-09T11:20:10.469-08:00Fenrow Parish, County Carr<div class="" style="clear: both; text-align: left;">Fenrow Parish extends from the Mern River to the eastern route of the Via Imperium through <a href="http://shatterworldrpg.blogspot.com/2011/10/merchants-republic.html">Merchant's Republic</a> in <a href="http://shatterworldrpg.blogspot.com/2011/12/county-carr-merchants-republic.html">County Carr</a>. The Village of Fenrow lies about 2 leauges southwest of Carrdech. The territory is mostly gently rolling farmland, with several small groves. Carrdech has a population of some 6,000. The Village of Fenrow is home to nearly 800 people. Another 1,300 people live throughout the parish.</div><div class="separator" style="clear: both; text-align: center;"><br />
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<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>Philip de Koninck</i></span></td></tr>
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</div><div style="text-align: left;">Carrdech lies nearly 5 miles from the Mern River, across which lies the sitster town of Carnach in <a href="http://shatterworldrpg.blogspot.com/2011/12/harrow-parrish-county-carr.html">Harrow Parish</a>. The Mern is a widely used trade route in the Republic, particularly near Carrnach through the Dire Bogs where the western leg of the Via Imperium is impassible by large caravans.</div><br />
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<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>George Turner</i></span><br />
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</div><div style="text-align: left;">Life is pleasant for the people of Fenrow Parish, in a countryside unmarred by war for generations.</div><div style="text-align: left;"><br />
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<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>Philip de Koninck</i></span></td></tr>
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</div><div style="text-align: left;">The area is blanketed in farms, with grain and livestock being the main resources of the region.</div><div style="text-align: left;"><br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQ8_evI0DqE7nJg2s_x2889p8GQy3JovQ98v-nI3DlEZ9z0oJq_WL3jxXemk7hi2nHXcxvl4w5fLDGOa5f05YBPWdi9QZkDIo3SEEHFN9XBDsDcV6DLd8ieZGtWZ9GQKSr8EJcPpqAgSBw/s1600/jacobvandrduisdael_ruinedcastle.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="316" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjQ8_evI0DqE7nJg2s_x2889p8GQy3JovQ98v-nI3DlEZ9z0oJq_WL3jxXemk7hi2nHXcxvl4w5fLDGOa5f05YBPWdi9QZkDIo3SEEHFN9XBDsDcV6DLd8ieZGtWZ9GQKSr8EJcPpqAgSBw/s400/jacobvandrduisdael_ruinedcastle.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>Jacob van Ruisdael</i></span></td></tr>
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</div><div style="text-align: left;">Numerous Imperial ruins dot the landscape. Most are shunned by the locals as the dwelling of ghosts, spirits, and Sidhe.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMr4iKcVxOxbV-eQyZlPenQ9HRPbSnluqS5n6cgJKViYBV60MpFk-leoP9WRu2uUbceBj8bm4FA93u2PT9j57ZVQn4YhINfrzYpvzwocOStS-BLddzIE4-AM2mH_dxPAbL_nffN7v9Bo88/s1600/caspardavidfriedrich_abbey.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhMr4iKcVxOxbV-eQyZlPenQ9HRPbSnluqS5n6cgJKViYBV60MpFk-leoP9WRu2uUbceBj8bm4FA93u2PT9j57ZVQn4YhINfrzYpvzwocOStS-BLddzIE4-AM2mH_dxPAbL_nffN7v9Bo88/s640/caspardavidfriedrich_abbey.jpg" width="640" /></a></td></tr>
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<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>Jacob van Ruisdael</i></span></td></tr>
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</div><div style="text-align: left;">The Town of Carrdech is famed for its tailors and weavers. The finest rainments in Calabria are fashioned in Carrdech.<br />
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<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>Albert Anker</i></span></td></tr>
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</div>Niccodaemushttp://www.blogger.com/profile/12969643475763823901noreply@blogger.com2tag:blogger.com,1999:blog-3732610668412458743.post-89356653449750145882011-12-06T19:53:00.000-08:002011-12-07T12:25:21.967-08:00The Greenwood<div class="separator" style="clear: both; text-align: left;">The Greenwood is the second largest contiguous woodland in Calabria after Woodbury Forest. Situated between the <a href="http://shatterworldrpg.blogspot.com/2011/10/iron-and-silver-hills.html">Iron Hills</a> and the <a href="http://shatterworldrpg.blogspot.com/2011/10/merchants-republic.html">Merchant's Republic</a>, The Greenwood a lush woodland of Oak, Ash, Yew, Chestnut, Alder, Rowan, Maple, and Elm. </div><div class="separator" style="clear: both; text-align: center;"><br />
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The forest is divided into three distinct sections, two of which are dedicated to the <a href="http://shatterworldrpg.blogspot.com/2011/10/clans-of-men-of-old.html">Clans of the Men of Old</a>; of the Clan of the Bear, and the Clan of the Wolf. The third and southernmost section is the Weald of the Merchant Princes.<br />
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The Clan of the Bear is bordered by The Greenrush on the south, and extends to the northermost reaches of the forest. All forestry in this area is done by consent of the Clan of the Bear. The steading halls of the clan are situated in the sloped woodlands of the Iron Hills.<br />
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The Clan of the Wolf spans from the Red River to the south, and The Greenrush to the north. The steading halls overlook the gorge of the Red River, some 1000 feet below.<br />
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<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>Rosa Bonheur</i></span></td></tr>
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The Weald of the <a href="http://shatterworldrpg.blogspot.com/2011/10/merchants-of-calabria.html">Merchant Princes</a> extends from the Red River to the southernmost reaches of the forest. The Merchant's Republic has long made use of this land for foresting and hunting. It it still called Kingsweald by some, an antiquated term dating back to the Empire.<br />
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Wyvern Falls drop precipitously from near Erech's Peak (el. 6,000 feet), down almost 4000 feet to the forested floor below. The lake near the bottom of the falls is neutral ground between the Clans of Bear and Wolf, and has been the site of many negotiations between the clans.<br />
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<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>Thomas Moran</i></span></td></tr>
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Imperial Falls cascade some 1800 feet over the course of less than a mile. Further up, the Red River continues to climb toward the summit of the Iron Hills, nearly 13,000 feet above the lands below.<br />
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<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>Caspar David Friedrich</i></span></td></tr>
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Barech's Peak climbs nearly 8,000 feet, and is said to be the home of giants.<br />
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<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>Benjamin Williams Leader</i></span></td></tr>
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The Gryphon's Spine, at an elevation of 10,000 feet, is home to the <a href="http://shatterworldrpg.blogspot.com/2011/10/clans-of-men-of-old.html">Clan of the Gryphon</a>. The peaks above 10,000 feet are seldom without snow gracing their caps.<br />
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<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>Caspar David Friedrich</i></span></td></tr>
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Maren Vale conceals the ancient burial tombs of Imperial and Pre-Imperial rulers.Niccodaemushttp://www.blogger.com/profile/12969643475763823901noreply@blogger.com0tag:blogger.com,1999:blog-3732610668412458743.post-50581141744460321932011-12-01T21:23:00.000-08:002011-12-09T14:37:44.847-08:00Harrow Parrish, County CarrHarrow Parish is a vibrant locality, located in <a href="http://shatterworldrpg.blogspot.com/2011/12/county-carr-merchants-republic.html">County Carr</a> in the heart of the <a href="http://shatterworldrpg.blogspot.com/2011/10/merchants-republic.html">Merchant's Republic</a>. The fortified town of Carrnach sits high atop a hill, giving it's residents a vantage point to see for miles in all directions. The parish contains the Village of Harrow, as well as hamlets in the North Hundred, South Hundred, and East Hundred.<br />
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<tr><td class="tr-caption" style="text-align: center;"><i>Harrow Parish, County Carr, Merchant's Republic, Calabri: 1" = 1 Mile</i></td></tr>
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<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>George Vicat Cole</i></span></td></tr>
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The town of Carrnach boasts some 7000 residents, and can be seen from miles around. Carrnach is governed by a council of 7 <a href="http://shatterworldrpg.blogspot.com/2011/10/merchants-of-calabria.html">Merchant Barons and Princes</a>, and controls trade traffic on the western route of the Via Imperium through the Merchant's Republic. Together, both Carrnach and <a href="http://shatterworldrpg.blogspot.com/2011/12/fenrow-parish-county-carr.html">Carrdech</a> control river trade down the Mern.<br />
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<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>Jan Van Goyen</i></span></td></tr>
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Village of Harrow is host to some 1,000 residents. Another 1,800 residents live throughout the parish. The Village of Harrow is accessible by the Harrow Ferry.<br />
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Harrow Keep lies across the Harrow Lake from the town of Carrnach.<br />
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<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>Thomas Miles Richardson</i></span></td></tr>
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The waters of Harrow Lake are deep and hold many secrets<br />
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The Parrish offers the best of idyllic life, and has seen many generations of peace. The Parrish is a flourishing fishing, farming and shepherding community. Other resources are the plentiful peat of the dire bogs, timber from the Greenwood, and iron from up the Red River.<br />
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Some of the finest spirits in Calabria are brewed in Harrow Parish.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEin_jlXgm2s9bB16npeB3AcAgHNYW5DrgI1hAcpTkDwCX-wMwOu8_zJEBdRuPnswMuCzNfWumqKAjeaZell38nqPjvc_j62dpDJXvZxipSTHyXSaEU2-1XmGoVLapdlqrHKCcCZLljmY-Uu/s1600/eduardvongrutzner_sleeping.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="458" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEin_jlXgm2s9bB16npeB3AcAgHNYW5DrgI1hAcpTkDwCX-wMwOu8_zJEBdRuPnswMuCzNfWumqKAjeaZell38nqPjvc_j62dpDJXvZxipSTHyXSaEU2-1XmGoVLapdlqrHKCcCZLljmY-Uu/s640/eduardvongrutzner_sleeping.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>Eduard von Grutzner</i></span></td></tr>
</tbody></table>Niccodaemushttp://www.blogger.com/profile/12969643475763823901noreply@blogger.com0tag:blogger.com,1999:blog-3732610668412458743.post-86700693058493766222011-12-01T03:20:00.000-08:002011-12-01T15:09:27.051-08:00County Carr, Merchant's RepublicThe <a href="http://shatterworldrpg.blogspot.com/2011/10/merchants-republic.html">Merchant's Republic</a>, like the <a href="http://shatterworldrpg.blogspot.com/2011/10/confederacy-of-traders.html">Confederacy of Traders</a>, is divided into regions called counties. The name harkens back to Imperial times when actual "Counts" ruled over large regions of Imperial kingdoms.<br />
Today, the term county signifies a coalition of parishes who choose to operate certain business transactions as a single entity, giving them more power than any single parish. The <a href="http://shatterworldrpg.blogspot.com/2011/10/merchants-of-calabria.html">Merchant Barons and Princes</a> of the individual parishes continually jockey for positions of greater power, but generally all conflicts within a parish are judged by a local parish Brehon. The name Brehon is an ancient term for "judge", which comes from the tradition of the <a href="http://shatterworldrpg.blogspot.com/2011/10/clans-of-men-of-old.html">Clans of the Men of Old</a>.<br />
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<tr><td class="tr-caption" style="text-align: center;"><i>County Carr, Merchant's Republic: 1" = 3 miles</i></td></tr>
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Lying between the Greenwood and <a href="http://shatterworldrpg.blogspot.com/2011/10/woodbury-forest.html">Woodbury Forest</a>, County Carr contains the southern portion of the Dire Bogs, and controls trade passage on the Mern River. The county gets is name from Carr, a legendary Centaur who is said to have perished while leading his kinsmen to victory in a war between Man and the Monstrous Races in the days before <a href="http://shatterworldrpg.blogspot.com/2011/10/shattering_04.html">The Shattering</a>. <a href="http://shatterworldrpg.blogspot.com/2011/10/free-territory-of-calabria.html">Calabria's</a> largest monument to the <a href="http://shatterworldrpg.blogspot.com/2011/11/arcadian-simians.html">Centaur</a> race sits atop Carr Peak, some twenty leagues north of Carr County.<br />
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Carrnach and Carrdech are the two most strategic towns of the county. Both towns are fortified, and are perched upon hilltops, allowing vantage points from which to surveil nearly the entire breadth of the county from the Greenwood to Woodbury.<br />
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There are some half dozen villages in the county, each situated a league or two off of the main trade route of the <a href="http://shatterworldrpg.blogspot.com/2011/10/bones-of-empire.html">Via Imperium</a>, allowing for a level of privacy to the villagers which is greatly valued. In addition to the villages, there are also smaller hamlets scattered about, with some farmers living in near isolation. Villages typically host a smith, a carpenter, and a chapel, with some providing masons, cobblers, coopers, butchers to nearby villages and hamlets. Villagers may travel up to three leagues to have their grain milled, an undertaking requiring an entire day's investment.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgC1MO_bHx7CTB-cmq0f5hqoPoZRJ2K5FYs0OVhA0J0EmKQ_vLRRx4fL3aLvxz9wUjd_7A-19-7NdzfIrRpFVb6hqzvUuU1DUINBmb0nyhbpcmS1695Nrbv026ZvKf-mvuCYZgyyM2ef-Ai/s1600/robert_bridge.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="305" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgC1MO_bHx7CTB-cmq0f5hqoPoZRJ2K5FYs0OVhA0J0EmKQ_vLRRx4fL3aLvxz9wUjd_7A-19-7NdzfIrRpFVb6hqzvUuU1DUINBmb0nyhbpcmS1695Nrbv026ZvKf-mvuCYZgyyM2ef-Ai/s400/robert_bridge.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>Hubert Robert</i></span></td></tr>
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A fortified bridge spans the Mern between the sister towns of Carrnach and Carrdech, which lie less than two leagues to either side. The bridge was greatly damaged in The Shattering, and in times past the bridge's tower served many purposes, from home to prison. Today, the restored bridge and tower loom imposingly over the Mern, and control traffic up and down the river with support from the nearby towns.<br />
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Travel north on the Via Imperium is treacherous, as the paved roadway has sunk into the Dire Bogs in several places. The river is commonly used by traders to circumvent this portion of the Via Imperium.<br />
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<div class="separator" style="clear: both; text-align: center;"></div>Woodbury Forest and the Greenwood are rich sources of timber, and many a woodcutter makes his living on the edges of the county. However, tales of things best left undisturbed are common among the more isolated villages.Niccodaemushttp://www.blogger.com/profile/12969643475763823901noreply@blogger.com0tag:blogger.com,1999:blog-3732610668412458743.post-11983840590859978062011-11-30T08:14:00.000-08:002011-11-30T21:34:37.661-08:00Spirits of DarknessFrom beyond the Veil come spirits of darkness, ever seeking to tempt man and wrest from him the things he loves. Some offer power and wealth in exchange for a chance to walk the world in physical form, even if for the briefest of moments. Other prey on more primal impulses, coming to the unsuspecting in pleasing forms. Still others freely roam the wilds, drawing the hapless into their frenetic revelries.<br />
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<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>Johann Henrich Fussli</i></span></td></tr>
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<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>Franz von Stuck<br />
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<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>Frank C. Pape</i></span></td></tr>
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<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>Franz von Stuck</i></span></td></tr>
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</div>Niccodaemushttp://www.blogger.com/profile/12969643475763823901noreply@blogger.com0tag:blogger.com,1999:blog-3732610668412458743.post-34325808928552136992011-11-10T21:14:00.000-08:002011-11-12T07:32:18.285-08:00Arcadian Beasts of the WoodThese elusive beasts mostly inhabit the vast woodland of Woodbury Forest. Some, however take to smaller forests and groves throughout Calabria.<br />
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<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>After Sir Edwin Landseer</i></span></td></tr>
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The White Hart is believed to be an aberrant member of the red deer family. Seen only once every few generations, this enormous male is a ghostly figure, and it said to be able to outrun an arrow in flight. The sight of the Hart is said to inspire courage against odds. Legends tell of tides of battle that were turned when the White Hart appeared. Eating the heart of the creature on the eve of battle is said to assure victory. The droppings of the Hart are highly valued by alchemists.<br />
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The Golden Hind is counterpart to the White Hart. She bears antlers of pure gold, and is said to appear to star crossed lovers. A trinket of golden antlers is a symbol of forbidden love.<br />
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<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>Barbara Longhi</i></span></td></tr>
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The Unicorn is a solitary beast, in all the ages of Calabria seldom seen beyond the borders of <a href="http://shatterworldrpg.blogspot.com/2011/10/woodbury-forest.html">Woodbury Forest</a>. It is said that there is only one Unicorn at any given moment in time, and it can foretell the hour of its death. Knowing this, it mates only once in its lifetime, and a newborn Unicorn comes into the world as its sire draws its last breath. The unicorn foal is born to a mare which has been marked by the Unicorn during a full moon. Legend tells of one such mare that was captured to lure a Unicorn to its death, and resulted in the birth of a Unicorn in captivity. The young Unicorn was set free when it seemed it would surely die in absence of its freedom, resulting in perhaps the extinction of the creature entirely.<br />
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The Unicorn horn is prized as proof against poison, and is highly valued by those with numerous enemies.<br />
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<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>Viktor Vasnetsov</i></span></td></tr>
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The Calabrian Wolfhound is an enormous lupine with an affinity towards humans. Various tales tell of Wolfhounds raising human babies lost in the woods, fending off creatures of the Monstrous Races, and even carrying humans on their backs away from danger. Various attempts to tame such creatures inevitably fail, as the Wolfhound is fiercely independent, and could never be mistaken for a "pet".Niccodaemushttp://www.blogger.com/profile/12969643475763823901noreply@blogger.com0tag:blogger.com,1999:blog-3732610668412458743.post-85234612026556294112011-11-08T08:16:00.000-08:002011-11-08T08:42:54.677-08:00Arcadian Beasts of the Air<div class="separator" style="clear: both; text-align: center;"></div>Arcadian beasts are elusive creatures, typically displaying uncanny awareness of human intention. While most are wild beyond any hope of taming, there are notable exceptions.<br />
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<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>Francis Blackwell Mayer</i></span></td></tr>
</tbody></table>The Gryphons of Calabria make their homes in high peaks of the Iron Hills. These bright minded and inquisitive creatures are ferocious hunters, and enjoy pursuing prey trough the winding valleys and thin woodlands of the mountain range. They prefer feet footed or deft winged targets, and therefore pay little heed to herd animals. Their diet consists mostly of wyrms, deer, horse, mountain lion, wolf, eagle, and salmon. Being normally day hunters, their interaction with nocturnal creatures such as wyverns is rare, yet such aerial combat is a spectacle to behold.<br />
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<a href="http://shatterworldrpg.blogspot.com/2011/10/clans-of-men-of-old.html">The Clan of the Gryphon</a> have the Gryphon as their totem, and elite members of the clan called the Gryphonym each form a lifelong bond with a Gryphon. Such Gryphons allow the Gryphonym to use them as mounts. The Gryphonym have a treaty with the merchant guilds of Calabria, and serve as messengers and couriers in times of national emergency. A Gryphonym rider is stationed at each of the main cities of Calabria, where they serve for 30 days before being replaced by one of their kinsmen.<br />
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The Gryphon is protected by bounty in Calabria, with any harm to a Gryphon usually resulting in death by public hanging or decapitation. Possession of even a single Gryphon feather is a punishable offense.<br />
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<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>Gustav Moreau</i></span></td></tr>
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The Pegasus is a rare winged beast resembling a horse. Legend tells that the original Pegasus was a unique immortal that bred with the common horse, spawning an entire race of creatures. The Pegasus haunts isolated valleys among the Iron Hills, typically making its home in cave openings in sheer cliff walls.<br />
The bone of the Pegasus is highly prized by Alchemists for its lightweight yet durable nature.<br />
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Pegasus, the being after which the race of creatures is named, is rumored to yet live on an island in the seas beyond Calabria. Some say he lives among the Elves, and cherishes their company.<br />
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<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>Arnold Böcklin</i></span></td></tr>
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The <a href="http://shatterworldrpg.blogspot.com/2011/10/of-wyrms-and-wyverns.html">Wyvern</a> is a fearsome nocturnal beast, with bat like wings. Wyverns typically haunt the mountains of the Iron and Silver Hills, but have been known to descend into the low lying hills of Freehold. They feast upon timid creatures such as deer, and have a particular taste for herd animals. Wyverns have been known to be tamed by Hobgoblins and other fearsome creatures and used as mounts.<br />
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<span id="goog_1404765308"></span><span id="goog_1404765309"></span>Niccodaemushttp://www.blogger.com/profile/12969643475763823901noreply@blogger.com0tag:blogger.com,1999:blog-3732610668412458743.post-36162661382240066902011-11-06T02:12:00.000-08:002011-11-06T07:22:38.972-08:00Arcadian SimiansArcadian creatures are solitary or belong to small groups, and seldom engage with man. They fall into two main categories, Simians and Beasts.<br />
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Simians are called so, seeming in ways similar to humans, yet alien. They often have upper torsos of resembling humans, with lower bodies of beasts. They build no structures, yet they may excel in craft and art. Among them are Centaurs, Satyrs, Nymphs, and Sphinxes. They make their beds in natural environments or in the abandoned ruins of man.<br />
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<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>Guiseppe Maria Crespi</i></span></td></tr>
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Centaurs are perhaps the most likely to engage with man. Stories are still told of the days before The Shattering, in which the Centaurs of Calabria united with man in a war against the monstrous races. Place names honoring the sacrifice of the noble Centaurs remain throughout Calabria. Carr Peak, which lies between Merchant's Republic and Freehold and through which the Via Imperium winds, features the largest monument in Calabria to a Centaur warrior.<br />
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There are numerous legends of Centaurs mentoring human youths in the ways of archery, poetry, and music.<br />
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<tr><td class="tr-caption" style="text-align: center;"><i><span class="Apple-style-span" style="font-size: xx-small;">Arnold Böcklin</span></i></td></tr>
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Satyrs are timid creatures which relish the simple joys of sensual delight. They are famed for frolicking with nymphs of the wood (Dryads), and being lovers of music and dance. An encounter with a Satyr may result in good or ill, as they are temperamental beings, and are easily offended.<br />
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<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>John William Waterhouse</i></span></td></tr>
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Nymphs are female creatures aligned with nature. They include the Dryads of the Trees, Oreads of Mountains, Naiads of the Streams, Aurae of the Winds, and the Lampades, bearers of Flame.<br />
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Many a sad song and story tell of ill-fated romances between mortals and Nymphs.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhIMGzXfiyIHgWTnx57dbg1xzBzz64Q1nTi05v5ihnjHM3pZ33HyyDqTPa0kaljAQ0I4iP3XO0Xgs3O3Rm4d3n4bNHzcyV8Nwbg7VbBaDgGkvFK6UlSDLQYWyS0yZZcZvZ6GFA2BByqJd_/s1600/moreau_sphinx.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjhIMGzXfiyIHgWTnx57dbg1xzBzz64Q1nTi05v5ihnjHM3pZ33HyyDqTPa0kaljAQ0I4iP3XO0Xgs3O3Rm4d3n4bNHzcyV8Nwbg7VbBaDgGkvFK6UlSDLQYWyS0yZZcZvZ6GFA2BByqJd_/s320/moreau_sphinx.jpg" width="240" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>Gustave Moreau</i></span></td></tr>
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The Sphinx is perhaps the most cunning of all creatures, and rarest of the Simians. They are famed for their knowledge of the histories of men, as well as their grasp of logic, puzzles, and riddles. They are fierce creatures, with little patience for the arrogance and ignorance men.<br />
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They inhabit remote ruins, where legend says they may reconstruct the daily deeds of an entire city merely by studying the shards of pottery and refuse left behind.Niccodaemushttp://www.blogger.com/profile/12969643475763823901noreply@blogger.com0tag:blogger.com,1999:blog-3732610668412458743.post-68420594277436214702011-10-27T07:07:00.000-07:002011-10-27T07:07:29.627-07:00The Restless Undead<div style="font: 12.0px Helvetica; margin: 0.0px 0.0px 0.0px 0.0px;"><table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><img border="0" height="560" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEit1918JWuKGvblT_BXlscbmpYOuzrD5LEmrjRlnUnbKmXKJ6bZ_DDr_FSZqH7HthF55BymYB00iSN5hCy_sVmnCfHa-tgr7W_g4A3kHlPBNtwAS1e1ut6spCjNCHWbhCnUsVXeciYtIg0G/s640/corbould_ghost.jpg" style="margin-left: auto; margin-right: auto;" width="640" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>Edward Henry Corbould</i></span></td></tr>
</tbody></table><div class="separator" style="clear: both; text-align: left;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEit1918JWuKGvblT_BXlscbmpYOuzrD5LEmrjRlnUnbKmXKJ6bZ_DDr_FSZqH7HthF55BymYB00iSN5hCy_sVmnCfHa-tgr7W_g4A3kHlPBNtwAS1e1ut6spCjNCHWbhCnUsVXeciYtIg0G/s1600/corbould_ghost.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"></a><br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEit1918JWuKGvblT_BXlscbmpYOuzrD5LEmrjRlnUnbKmXKJ6bZ_DDr_FSZqH7HthF55BymYB00iSN5hCy_sVmnCfHa-tgr7W_g4A3kHlPBNtwAS1e1ut6spCjNCHWbhCnUsVXeciYtIg0G/s1600/corbould_ghost.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"></a></div><div class="separator" style="clear: both; text-align: left;">Restless Undead are incorporeal entities that once lived natural lives. Though their bodies have perished, their spirits linger on, unable or unwilling to leave the world of the living. They vary in their ability to manifest physically, and to affect the world around them. They include <i>ghosts, poltergeists, wights</i>, and <i>wraiths</i>. These spirits are typically tied to a specific landmark or geographical area. They may sometimes be summoned from beyond the grave against their will.</div><div class="separator" style="clear: both; text-align: left;"><br />
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<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>Francis Danby</i></span></td></tr>
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<i>Ghosts</i> are the most common of these spirits. Their physical manifestations are the weakest, yet they can exude a strong emotional presence. These apparitions often appear in sites where tumultuous events have occurred, and may try to communicate to the living through subtle clues. There may be strong feelings of sadness or joy, unusual fragrances, or the occasional object left out of place. They can appear in dreams, and in rare situations communicate through psychic mediums. They tend to appear near to the place they died.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhy1lS1ONtxQnZVBAbsKmYWDaLih2fQIMDyIk3sjujIzJN0ThHlMe4PS-zyCGB-4nQGcP4XudI3Ycyasw2E5mLjief58eKvoAqxWsfiVADhLJGJ7yaQC-B84IEzNHIWwz8yv23Vfzz5AGoG/s1600/gustavemoreau_ghost.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="261" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhy1lS1ONtxQnZVBAbsKmYWDaLih2fQIMDyIk3sjujIzJN0ThHlMe4PS-zyCGB-4nQGcP4XudI3Ycyasw2E5mLjief58eKvoAqxWsfiVADhLJGJ7yaQC-B84IEzNHIWwz8yv23Vfzz5AGoG/s320/gustavemoreau_ghost.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>Gustave Moreau</i></span></td></tr>
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<i>Poltergeists</i> have discovered how to physically interact with our world, and are capable of manipulating objects. Often they are harmless, and simply resent their homes being altered by newcomers. Sometimes they display ritualistic or obsessive habit that they exhibited in life. On occasion they can be quite dangerous, or even deadly. They are most often associated with a specific dwelling where they spent the most meaningful period of their lives.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1oO_OFr4N6wdO7HUp_x62Mm2un4te7G23I0DO_RgZsN-vnaAgyN0DMCpqAJc9HlvQc5zEIxePAVmHbpF1VRQV_iOlo4XhyIHmZUX00QP8wYqWdDQJwV3ZTMi0r2uPtyoyEjYyzagOMn_G/s1600/327px-Pyle_pirates_ghost.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi1oO_OFr4N6wdO7HUp_x62Mm2un4te7G23I0DO_RgZsN-vnaAgyN0DMCpqAJc9HlvQc5zEIxePAVmHbpF1VRQV_iOlo4XhyIHmZUX00QP8wYqWdDQJwV3ZTMi0r2uPtyoyEjYyzagOMn_G/s640/327px-Pyle_pirates_ghost.jpg" width="349" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>Howard Pyle</i></span></td></tr>
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<i>Wights</i> are tomb spirits. They tend to appear in cultures where it is custom to bury the dead with valuable possessions they held in life. They refuse to part with the material goods which they covet, and can be quite capable of manifesting physically and defending their domain. They may also be able to affect the mind of those who enter their tombs. They are seldom seen far from their burial place.<br />
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<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>Harry Clarke</i></span></td></tr>
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<span class="Apple-style-span" style="font-family: Times;"><span class="Apple-style-span" style="font-size: small;"><i>Wraiths</i> are truly terrifying creatures capable of wandering the countryside. They are ethereal and can pass through the smallest crack, yet capable of physical manifestation. They are often shrouded, cloaked, or hooded, forming the shape of the living, yet being empty within their garb, save for their glowing eyes. They cling to power they once knew in life. Ancient stories of terrifying wraiths, mounted and armed, capable of speech, are told in fireside tales.</span></span><br />
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</div></div><div style="font-family: Times; font-size: medium;"></div><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh130Mr1BnJVq6gIIVQ65KeTe9mI8W2s2qXTsLKPD_gAActlGj1CthK0abaUPDDooOX_kh_b317SzvqWJWSmofYyTiR5E3Db2cO7obeBG7YCTK3EkyaPm1TkXj-4Jvpg8m366QW6PhOjqBM/s1600/harryclarke_death.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"></a></div>Niccodaemushttp://www.blogger.com/profile/12969643475763823901noreply@blogger.com0tag:blogger.com,1999:blog-3732610668412458743.post-39141625240978868412011-10-26T10:36:00.000-07:002011-10-26T13:15:46.850-07:00The Cursed UndeadThe cursed undead are corporeal beings. Common to all is the presence of their life force beyond the grave. These cursed beings include <i>vampires, ghouls, revenants, mummies,</i> and <i>litches</i>. Often, such creatures have done great evil during their lives, and are doomed to existence in a state that is neither life nor death. On rare occasions, tormented souls willingly choose such a fate. Disposing of the cursed undead requires destroying the object which contains their life force.<br />
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<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>Antoine Wiertz</i></span></td></tr>
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<i>Vampires</i> feast on the blood of the living. They can not bear the light of day, and must return to the earth of their homeland by dawn. They can be killed by destroying their heart.<br />
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<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>Peter Paul Rubens</i></span></td></tr>
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<i>Ghouls</i> are horrific beings which consume the decaying corpses of the dead. They haunt graveyards, battlefields, and sites of plague and famine. Their ravenous nature does not limit their appetite to the deceased, and will prey on the weak within their reach. Their heads must be severed to kill them.<br />
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<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>Carlos Schwabe</i></span></td></tr>
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<i>Revenants</i> are the decaying remains of individuals who are cursed through their own malice. Destined to walk the earth until their vengeance is appeased, they torment the living with accusations and threats. They prolong the torture of their victims as long as possible. Their life force is attached to an object which they held dearly in life.<br />
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<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>Hubert Robert</i></span></td></tr>
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Individuals can be cursed through ritual, their bodies prepared through <i>mummification</i> to withstand the ravages of time. A hellish imprisonment worse than death awaits these unfortunate souls, doomed to their fate for eons while all that remains of the world they knew crumbles around their tombs. Their life force is reputed to be contained in organs which were removed.<br />
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<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>Viktor Vasnetsov</i></span></td></tr>
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<i>Litches</i> are the desiccated bodies of individuals transformed by powerful arcane magic. Tales tell of powerful Necromancers, who chose to bind their spirits to their bodies even after death. Others tell of kings, betrayed by their Viziers and cursed to an abominable existence. <i>Litches</i> are powerful beings, and cling to the things they loved in life. Their life force is often contained in a gem or crystal.Niccodaemushttp://www.blogger.com/profile/12969643475763823901noreply@blogger.com0tag:blogger.com,1999:blog-3732610668412458743.post-65744025705807820992011-10-25T17:36:00.000-07:002011-10-26T07:01:53.771-07:00The Enchanted UndeadEnchanted Undead are bodies inhabited by summoned spirits. They include, but are not limited to, <i>Zombies</i>, <i>Skeletons</i>, <i>Mandrakes</i>, <i>Homunculi</i>, and <i>Golems</i>. Incorporeal spirits incapable of feeling are ever eager to walk the earth in physical form.<br />
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<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>John Dixon</i></span></td></tr>
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<i>Zombies</i> are formed by banishing the identity (called <i>Ba</i> by the Nomads across the Sea of Hope) from a living being, forming an empty vessel for a spirit to enter. This vessel still contains the spark of life.. the <i>Ka</i>, into which a lesser spirit may enter. In such a transformation, the person appears to die, and may even be buried. However, time is of the essence, as the sorcerer must soon recover the body, and finish the summoning of the possessing spirit. <i>Zombies</i> breathe, must eat and drink, and can be destroyed by natural means. Tales are told of Sorcerers who use such <i>Zombies</i> as servants and slaves.<br />
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It is said those with the knowledge may in some cases banish the possessing spirit, and return the <i>Ba. </i>In such cases, the victim is unlikely to remain un-scarred from the experience.<br />
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<tr><td class="tr-caption" style="text-align: center;"><i><span class="Apple-style-span" style="font-size: xx-small;">Bernhard Siegfried Albinus</span></i></td></tr>
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The corpses of the dead may be re-animated by by summoning spirits as well. Even when bodies have decayed beyond structural integrity, enchantments fuse sinew and bone. These entities may be placed to guard over tombs or ancient ruins. Rare is the sorcerer bold enough to be seen in the company of such aberrations.<br />
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The <i>Mandrake</i> is a plant particularly suited to the possession of spirits. With the proper incantations, a miniature "man" can be cultivated via the <i>Mandrake</i> root, and imparted with consciousness.<br />
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More ambitious is the creation of a <i>Homunculus</i>. Requiring 40 weeks of tedious care, this body can be grown by an Alchemist of exceeding skill. This small "man" is then ready to be inhabited by a summoned spirit.<br />
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Most ambitious of all is the creation of a <i>Golem</i>. Through the use of clay, wood, stone, or other materials, a statue is created. The statue is brought to "life" through the summoning of a powerful spirit. This <i>Golem </i>may be employed to guard ancient sites, cities, and strongholds. Woe to the summoner who fails to control one of these mighty beings.Niccodaemushttp://www.blogger.com/profile/12969643475763823901noreply@blogger.com0tag:blogger.com,1999:blog-3732610668412458743.post-83614667665875831082011-10-24T15:26:00.000-07:002011-10-24T15:26:45.243-07:00Thieves of CalabriaIn all ages, in all places, theft is present. However, there are times and places where thievery is raised to an art form. Such a place is Calbaria, 1300 years after The Shattering.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKEzaT8IBGcVBe9FstKV6iinqKZMmbAaesNWhWzMdxngPDIuKOEQLn15tfLtcjmvN6LT85WEnbr2mu7OThEI_241_RL6EQwKvDh64ADEyRwRZ_3xnimeXmr5cq8tRDiVEKj8kFJ99XmlVJ/s1600/bosch_pickpocket.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="331" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKEzaT8IBGcVBe9FstKV6iinqKZMmbAaesNWhWzMdxngPDIuKOEQLn15tfLtcjmvN6LT85WEnbr2mu7OThEI_241_RL6EQwKvDh64ADEyRwRZ_3xnimeXmr5cq8tRDiVEKj8kFJ99XmlVJ/s400/bosch_pickpocket.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>Hieronymus Bosch</i></span></td></tr>
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The cities of Calabria are home to sly pickpockets, ever on the lookout for unsuspecting residents and newcomers.<br />
Many a traveller has left Pitkin with a lighter purse, without ever having spent a single coin.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7V1sQpuWuy8k-ZpG4lfqXt91qD29oLMQPFtT5Z0ZL45hj5znI0lMwumux1v5O65f5rIwq3b5vnQSj8ZJHLdnImAkJnWZWEYQx8aW0ehfyMJijwinLIGD2uWnjQ597fdkvP_VLn6vG_oHo/s1600/graverobber.jpg" imageanchor="1" style="clear: right; display: inline !important; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi7V1sQpuWuy8k-ZpG4lfqXt91qD29oLMQPFtT5Z0ZL45hj5znI0lMwumux1v5O65f5rIwq3b5vnQSj8ZJHLdnImAkJnWZWEYQx8aW0ehfyMJijwinLIGD2uWnjQ597fdkvP_VLn6vG_oHo/s320/graverobber.jpg" width="294" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>Artist Unknown</i></span></td></tr>
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Body snatching is all to common, as necromancy and other dark deeds require the corpses of the freshly dead.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikOJfSKq_bXbPr5rrvoSg9z7MLnKsFjY3mcGS8hQseQgP9oSrHxA-oJdKaDYlw74WvLCkThvLs8vDBVr38bmXqEsb8GBF5uaEkQ9ZI77qXuR00qqOaZRYzGp3SoBnO7evSb9cgnyxE483L/s1600/sime_gallowthief.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEikOJfSKq_bXbPr5rrvoSg9z7MLnKsFjY3mcGS8hQseQgP9oSrHxA-oJdKaDYlw74WvLCkThvLs8vDBVr38bmXqEsb8GBF5uaEkQ9ZI77qXuR00qqOaZRYzGp3SoBnO7evSb9cgnyxE483L/s320/sime_gallowthief.jpg" width="196" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>Sidney Sime</i></span></td></tr>
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The gallows are an ever tempting source for bodies among thieves.<br />
Remains of murderers are particularly potent components for fetishes and potions.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgO9GevwD4cvZvhfbcxthWVB3LxRRliZNiMuv2_cGn_23oiHJQcryysEH8eFByyhxrnh8sw3XN6dWKsttxf8zbCLjDnFaG9HPWiLLD1c_Hv1Tw1BILHS05EuC3U1sDLmrYEChocvGV33lFz/s1600/french_grave.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="222" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgO9GevwD4cvZvhfbcxthWVB3LxRRliZNiMuv2_cGn_23oiHJQcryysEH8eFByyhxrnh8sw3XN6dWKsttxf8zbCLjDnFaG9HPWiLLD1c_Hv1Tw1BILHS05EuC3U1sDLmrYEChocvGV33lFz/s320/french_grave.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>Caspar David Friedrich</i></span></td></tr>
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Ancient burial sites are tempting lures. Such places lace fireside tales of forgotten treasure.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFASfnbofg1scimqLfco4GxTcJVqROy4Xs0y-GdeoFqVUvwhHsy8okpdc0fWJIdejWPDJJrsTREcpiUHhbx9TE8e5O4Y0HBPLagTbRFZVlFoYU6vWzDE1XOIH2lQV9wyPMFeceOU9Eh0Qu/s1600/sime_thief1.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiFASfnbofg1scimqLfco4GxTcJVqROy4Xs0y-GdeoFqVUvwhHsy8okpdc0fWJIdejWPDJJrsTREcpiUHhbx9TE8e5O4Y0HBPLagTbRFZVlFoYU6vWzDE1XOIH2lQV9wyPMFeceOU9Eh0Qu/s400/sime_thief1.jpg" width="281" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>Sidney Sime</i></span></td></tr>
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Yet when those tales turn to untold wealth that would make the greatest merchants of Calabria envious, it is the lairs of dark creatures that hold the attention of thieves, and lure them to their doom.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJJC3wsWjDePOT5GfNbfKwnyHQVA_baD2R8wxVVprvQhrOCEEGZeAxj8j5v-IVwVcpdS4SafAL8wOeaOwWACZqSegoQndd0UoeY06hNzt0ch9uZWGfkeGTDyHI9mTXA1h9UqHrceIJymKF/s1600/wyath_thief.png" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjJJC3wsWjDePOT5GfNbfKwnyHQVA_baD2R8wxVVprvQhrOCEEGZeAxj8j5v-IVwVcpdS4SafAL8wOeaOwWACZqSegoQndd0UoeY06hNzt0ch9uZWGfkeGTDyHI9mTXA1h9UqHrceIJymKF/s320/wyath_thief.png" width="255" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>N.C. Wyeth</i></span></td></tr>
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No matter how many fail to return, or have the gruesome nature of their deaths retold in hushed voices, ever are there venturesome souls, eager to try their luck and skill against the odds.Niccodaemushttp://www.blogger.com/profile/12969643475763823901noreply@blogger.com0tag:blogger.com,1999:blog-3732610668412458743.post-57474414945729279712011-10-17T20:54:00.000-07:002011-10-18T06:55:15.054-07:00Merchants of CalabriaSince the days of The Shattering, old structures of power have been rethought. In the Merchant's Republic and the Confederacy of Traders, the Merchant class has replaced feudal lordship. Property ownership extends to even the lowliest peasants, or yeomen; farmers have smallholdings, craftsmen own their own shops and tools, and hunters and trappers are free to seek game in the wild woods. Only in Oregate do the old ways still stand strong, with lip service given to freedom, yet the lands controlled to various degrees of rigid rule from generation to generation by one Merchant King or another. Each of the three regions host a trade union, to which all guilds belong.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjA-E4MqMFzn35xecqaVHHusrsyWmNoJercHl70B56acVlk_MkBBhNN7aKIqM6qbVs9EQ729MPzIXuEHjUGtAe4qkbxJcOW7grZPdFi95IUg7HgJPqhkSq8U3Tg_x5xMciZXwzCcLUnChdS/s1600/rhead_richmerchant.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="640" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjA-E4MqMFzn35xecqaVHHusrsyWmNoJercHl70B56acVlk_MkBBhNN7aKIqM6qbVs9EQ729MPzIXuEHjUGtAe4qkbxJcOW7grZPdFi95IUg7HgJPqhkSq8U3Tg_x5xMciZXwzCcLUnChdS/s640/rhead_richmerchant.jpg" width="458" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>Louis John Rhead</i></span></td></tr>
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It is the leaders of these unions who are the de-facto rulers of the regions, chartering laws, imposing taxes, and placing restrictions upon the general populace. The upper leaders of these unions assume the title of Merchant Baron. Those who hold such titles wield great power and influence, and their business ties are deep and strong, if not always transparent.<br />
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A Council of Barons governs the larger cities, while smaller towns might be ruled over by a single Baron. All relationships are reduced to taxation, percentage of profits, and competition.<br />
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Many Barons indulge in extravagant public displays of wealth to dampen the spirit of the masses. However, all is not always as it seems, for many a Baron has leveraged loans and dubious business gambles to support their excessive lifestyles.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBi7D06L399c17SDMRs7a7b_Uk6ffkVb1C5agBiTRZxoVyJFKz-IibHMiRLjugxPkTYaPuWDNxUd1MXdyEu1xlGNuQfKGXuCL3bffZslK-b90CKEqBiVBZkkX7yaE47drXGuF4eVVlhYnZ/s1600/feodorovna_merchant.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgBi7D06L399c17SDMRs7a7b_Uk6ffkVb1C5agBiTRZxoVyJFKz-IibHMiRLjugxPkTYaPuWDNxUd1MXdyEu1xlGNuQfKGXuCL3bffZslK-b90CKEqBiVBZkkX7yaE47drXGuF4eVVlhYnZ/s320/feodorovna_merchant.jpg" width="259" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>Maria Feodorovna</i></span></td></tr>
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Beneath the Barons are the Merchant Princes. Having no trade or skill of their own, they deal strictly in the exchange of services, property, and coin. Their business reaches, interests, and holdings, may span several cities or even across the seas. While their tendency to showcase their affluence varies, there are many a Prince who's true wealth is reported to dwarf that of some of the Barons of Calabria. They may travel by land and ship, or hire others into their service to conduct their business. There are few villages without at least one Prince who either makes his home there, or calls on a regular basis.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdcludrfGdIy8fwc56dmWHe6YyLeXHNYq8E8fHQgPxG5d9PJi8h-vM_Q6sWssPj15jaj-ihiyj3DkYTtUp2AN9RIj1yRO_CImom3gDNMGtC78vNXewluA5HV2wVNiE5xEH4pNQuXGnRh2W/s1600/steen_miser.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdcludrfGdIy8fwc56dmWHe6YyLeXHNYq8E8fHQgPxG5d9PJi8h-vM_Q6sWssPj15jaj-ihiyj3DkYTtUp2AN9RIj1yRO_CImom3gDNMGtC78vNXewluA5HV2wVNiE5xEH4pNQuXGnRh2W/s320/steen_miser.jpg" width="265" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>Jan Steen</i></span></td></tr>
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While many princes are among the wealthiest people in Calabria, the title is not exclusive to merchants who's success is that esteemed. Many a miserly coin pincher also claims the title of Prince, and calculates the balances of his accounts daily. Rarely to they extend any generosity to those that owe them money. Woe to the craftsman or peddler that forgets to address them as "Prince".<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAAgXIM8oiKwA4QVwtu3O69wVMul5rynfqM7zlbx795ffKtoVkNI6q7A_wEkGhnVDECZOpUJ60GfzNPcF8m1g_GOZibuBbjpPjx1KAIwBVU849Zzl3tYiRluk3oYeYb_zzlFdXCABUwN85/s1600/discart_blackmerchant.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiAAgXIM8oiKwA4QVwtu3O69wVMul5rynfqM7zlbx795ffKtoVkNI6q7A_wEkGhnVDECZOpUJ60GfzNPcF8m1g_GOZibuBbjpPjx1KAIwBVU849Zzl3tYiRluk3oYeYb_zzlFdXCABUwN85/s320/discart_blackmerchant.jpg" width="196" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>Jean Baptiste Discart</i></span></td></tr>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdTglMJeRPiEwJkIdFuoxkeAbDmhlo8u_41Qc4I0A7KchInqRyVIdbbIZ8bM5BYZJCV5YOtkczSTxoOdKN2AP5vHTBfg0nOop7gm9I4YCRj5MXep6gVnqu581LoK7DZU385mYZSjVt9y-f/s1600/bridgman_persianmerchants.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="224" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjdTglMJeRPiEwJkIdFuoxkeAbDmhlo8u_41Qc4I0A7KchInqRyVIdbbIZ8bM5BYZJCV5YOtkczSTxoOdKN2AP5vHTBfg0nOop7gm9I4YCRj5MXep6gVnqu581LoK7DZU385mYZSjVt9y-f/s320/bridgman_persianmerchants.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>Frederick Arthur Bridgman</i></span><span class="Apple-style-span" style="font-size: small;"> </span></td></tr>
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</div><div>From across the Sea of Hope come dealers in exotic wares. Traveling the countryside are caravans of The Wanderers, who hold their customs close and dear.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIxilaBoy7I8fx_l_GHTm-QTF9g17JYSUcwTMs-sOYPnB3ugMHzF2EAv7CeciVoM3Bgfg9VYHhyFnHA_TdQ2QqaNaBLWLKApAXv67r_ln8tilejPp80L-75vakErPtlfuX4fHUnJV_qJsw/s1600/pieter_merchant.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjIxilaBoy7I8fx_l_GHTm-QTF9g17JYSUcwTMs-sOYPnB3ugMHzF2EAv7CeciVoM3Bgfg9VYHhyFnHA_TdQ2QqaNaBLWLKApAXv67r_ln8tilejPp80L-75vakErPtlfuX4fHUnJV_qJsw/s320/pieter_merchant.jpg" width="222" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>Aerston Pieter</i></span></td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4_ZxIfUdDE8A5xp9HhtyG-B9wa8YOXVeJ-HAf4QaoygX_DfIrYjhsVPoOmOFLVyrX2RV8k31-eZ_KhHR7K88L_G7T2moHkLSgaYT_Ihqrrh3o8Wl-JExdn-sKJvvHSp4_wYVgvQoHQldh/s1600/The+Village+Blacksmith.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh4_ZxIfUdDE8A5xp9HhtyG-B9wa8YOXVeJ-HAf4QaoygX_DfIrYjhsVPoOmOFLVyrX2RV8k31-eZ_KhHR7K88L_G7T2moHkLSgaYT_Ihqrrh3o8Wl-JExdn-sKJvvHSp4_wYVgvQoHQldh/s320/The+Village+Blacksmith.jpg" width="251" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>John Frederick Herring I</i></span></td></tr>
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Craftsmen can be providers of both services and wares. Be it Blacksmith, Baker, Miller, Tailor, Cobbler, Cooper, or Hunter, there is hardly a village where they can not be found practicing their trade.<br />
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<div class="separator" style="clear: both; text-align: center;"></div></div>Niccodaemushttp://www.blogger.com/profile/12969643475763823901noreply@blogger.com2tag:blogger.com,1999:blog-3732610668412458743.post-60102480996130196292011-10-14T14:03:00.000-07:002011-11-08T08:44:49.023-08:00Warriors of Calabria<div class="separator" style="clear: both; text-align: center;"></div>Many are the faces of the warriors who travel Calabria. From those who trade their services for coin, to knights sworn to ancient oaths, the sword and spear are seldom far from a hand eager to do battle.<br />
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Mercenaries are ever at the employ of merchants eager to protect their business investments. The Confederacy of Traders and Merchant's Republic both boast impressive armies, and many a free merchant has a sellsword or two as his side. However, where loyalty lies only to coin, profit and security can change like the weather. Still, many a trader would prefer the devil he knows to the one he can't understand, and are just as frightened by the concepts of loyalty and honor as they are of an empty pocket.<br />
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<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>N.C. Wyeth</i></span></td></tr>
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Generation through generation stand the Knights of the Empire, sworn to uphold justice and mercy. Chivalry is their code, and pursing doers of wrong to the ends of the earth is their aim. Woe to the scoundrel who's reputation has reached the ears of such a knight.<br />
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<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>N.C. Wyeth</i></span></td></tr>
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Unconcerned with the petty exploits of men, the rangers of Calabria pursue their own vengence against creatures of darkness. Ever vigilant, they track the wilds and wastes, hunting foes of mankind with every breath they draw.<br />
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<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>N.C. Wyeth</i></span></td></tr>
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Preying upon the unsuspecting, highwaymen lurk at woods edge, and make their beds in the ruins across the countryside. All who carry coin are their prey.<br />
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<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>N.C. Wyeth</i></span></td></tr>
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Unique amont the men of Clabria are the Knights of Oregate. Sworn only to their ruler, they have but one goal; to protect the wealth of their territory. Rare through the ages is the Knight of Oregate who's loyalty has been turned.<br />
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<tr><td class="tr-caption" style="font-size: 13px; padding-top: 4px; text-align: center;"><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"><span class="Apple-style-span" style="font-size: xx-small;"><i>Peter Nicolai Arbo</i></span></div></td></tr>
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</div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">Famed is the might of the warriors of the <a href="http://shatterworldrpg.blogspot.com/2011/10/clans-of-men-of-old.html">clans of Calabria</a>.</div><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;">They are slow to wrath, yet fierce in battle, both man and woman among them. A feast at the table of ravens awaits those who underestimate their prowess.</div><table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-bottom: 0.5em; margin-right: 1em; padding-bottom: 6px; padding-left: 6px; padding-right: 6px; padding-top: 6px; text-align: left;"><tbody>
<tr><td style="text-align: center;"><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGcqG5OBeBTYRVGEfUI2PxMTzkjBgMYqHG6CLxCJGKhDwoUbzU7gkpS0CrgouSifTY9h6JvPnzpHwP9xf5S0MzUmM-6gPDL5LVPH54_GbR2nYSHZuSdSiIh-FDHPUSTzHndnt17bdAwE_v/s1600/dore_gryphon.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjGcqG5OBeBTYRVGEfUI2PxMTzkjBgMYqHG6CLxCJGKhDwoUbzU7gkpS0CrgouSifTY9h6JvPnzpHwP9xf5S0MzUmM-6gPDL5LVPH54_GbR2nYSHZuSdSiIh-FDHPUSTzHndnt17bdAwE_v/s400/dore_gryphon.jpg" style="cursor: move;" width="318" /></a></div></td></tr>
<tr><td class="tr-caption" style="font-size: 13px; padding-top: 4px; text-align: center;"><div style="margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px;"><span class="Apple-style-span" style="font-size: xx-small;"><i>Gustav Dore</i></span></div></td></tr>
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<tr><td style="text-align: center;"><img border="0" height="234" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEilBrkVzDNtklCKMM1VE1SJUx32MAMzkeqap9vBqb4a7MisWLQgAvGo0W04SMBI_MH3GUAyijVIKqFVCuOkMxY168Bc3cYbR5cG0RYetSWOA_Jw9zwhcLIplJtcykJtps6GCP_9klYiKnxL/s320/bergslien.jpg" style="margin-left: auto; margin-right: auto;" width="320" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><i><span class="Apple-style-span" style="font-size: xx-small;">Knud Berglien</span></i></td></tr>
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From across the Northren sea come men of honor, ever ready for battle, yet willing to die for the sake of their countrymen. From the harsh winter wastes they carve their lives, filling each day with battle or merriment. Rare is their presence is Calabria.<br />
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<tr><td class="tr-caption" style="text-align: center;"><i><span class="Apple-style-span" style="font-size: xx-small;">Jean-Joseph Benjamin Constant</span></i></td></tr>
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From beyond the Sea of Hope come warriors of wisdom, unparalleled in learning and art. Seldom are their blades idly drawn.<br />
<div class="separator" style="clear: both; text-align: center;"></div>Niccodaemushttp://www.blogger.com/profile/12969643475763823901noreply@blogger.com0tag:blogger.com,1999:blog-3732610668412458743.post-85638348249702829782011-10-12T23:16:00.000-07:002011-10-18T06:06:57.238-07:00The Clans of Men of OldEver have there been peoples who kept to the Old Ways. With eyes ever watching from the wilderness, they have seen the futility of the feats of man; building ever stronger, taller, and more expansive, only to be crumbled to dust by the whim of the Gods. With steady stride, these watchers continue in their traditions, unruffled by the noise of those who would feign to shape the earth as if it were theirs to mold.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHZn0iENZAYcZTsuAod2OK26PDb8LHxIeWpXd6RU5qaCoT2-uIq_Dcvwi84WlY9KECob77kK2HG7ziJq0XMPFMe7MgT5STchAPnix0XKvo8LbY593vd9N4zhWFjy6k5wbezLtV4DhcOCb6/s1600/cole_mohicans.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="459" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjHZn0iENZAYcZTsuAod2OK26PDb8LHxIeWpXd6RU5qaCoT2-uIq_Dcvwi84WlY9KECob77kK2HG7ziJq0XMPFMe7MgT5STchAPnix0XKvo8LbY593vd9N4zhWFjy6k5wbezLtV4DhcOCb6/s640/cole_mohicans.jpg" width="640" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>Thomas Cole</i></span></td></tr>
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<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>N.C. Wyeth</i></span></td></tr>
</tbody></table>They live in the heights of the mountains, or in the deepness of the wood. They live by calming rivers, or near the crashing shore. And in these places of solitude, they commune with all that is; leaf, wind, and creature of the earth. They derive their strength through root and stone; through crystal spring and summer storm; through winter's fire and the lactation of the ewes.<br />
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<tr><td class="tr-caption" style="text-align: center;"><i><span class="Apple-style-span" style="font-size: xx-small;">Nicolaj Albildgaard</span></i></td></tr>
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Their secrets and their ways are preserved generation through generation with story and song. Not a single word of the Old Tales are written in their hand in the markings of the men of cities; rather, they are carried on blessed tongue, to the fortunate ears of those with the grace to listen patiently.<br />
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The earth and the winds listen also to their tales, as do the forests the the beasts of the fields, the flame and murmuring brook.<br />
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<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>William Beard</i></span><span class="Apple-style-span" style="font-size: small;"> </span><span class="Apple-style-span" style="font-size: small;"><br />
It has been told that these clans have each a special bond with a totem; a creature of Phanes, lord of all animals. A bond so strong that language is shared between man and beast, and that there are those who can take the form of such an animal at will.</span></td></tr>
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibjRaFU4k2_UaDCQe4fuYpdqvgxKP2dQz5lzj3_Lavzg0ogGPo6aAnTNMkJ6SPUK4eliSpSJU1-iW8oq0JQWwQNYTiNgcNVdG_cDO-6wprG6fdAvtN9K4oTAs1y7cSxIRQDRPaitb4LUbX/s1600/beard_bears.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="351" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEibjRaFU4k2_UaDCQe4fuYpdqvgxKP2dQz5lzj3_Lavzg0ogGPo6aAnTNMkJ6SPUK4eliSpSJU1-iW8oq0JQWwQNYTiNgcNVdG_cDO-6wprG6fdAvtN9K4oTAs1y7cSxIRQDRPaitb4LUbX/s400/beard_bears.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><i><span class="Apple-style-span" style="font-size: xx-small;">William Beard</span></i></td></tr>
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</div>Niccodaemushttp://www.blogger.com/profile/12969643475763823901noreply@blogger.com0tag:blogger.com,1999:blog-3732610668412458743.post-18410086808103871242011-10-11T21:35:00.000-07:002011-10-18T06:07:33.722-07:00Concerning the Gods, and Those who Follow ThemSince the time of The Shattering, the Archons have abandoned the earth, taking their secrets with them. The knowledge of man is but a shadow of what it once was, and there are many who ever toil to discover the lost treasures of the Gods. Many paths are followed, all seeking the same source, though one may seem to have little in common with another.<br />
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<div style="text-align: right;"></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgn0RqfC4K4SZDWMKUXdgsBCww92Zz2_EzeXZd6jllswRaBuDfusOVOPrVHh7Or8WeM4iyeZxiQeQkzHFS0Y3izrJlqGSwrXuiAhV1BilSBamXX0uG6_STsR-_xDKS7e7PLdA3k0S3PniXX/s1600/friedrich_stone.jpg" imageanchor="1" style="clear: right; float: right; margin-bottom: 1em; margin-left: 1em;"><span class="Apple-style-span" style="font-size: xx-small;"><i></i></span></a></div><table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgn0RqfC4K4SZDWMKUXdgsBCww92Zz2_EzeXZd6jllswRaBuDfusOVOPrVHh7Or8WeM4iyeZxiQeQkzHFS0Y3izrJlqGSwrXuiAhV1BilSBamXX0uG6_STsR-_xDKS7e7PLdA3k0S3PniXX/s1600/friedrich_stone.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="245" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgn0RqfC4K4SZDWMKUXdgsBCww92Zz2_EzeXZd6jllswRaBuDfusOVOPrVHh7Or8WeM4iyeZxiQeQkzHFS0Y3izrJlqGSwrXuiAhV1BilSBamXX0uG6_STsR-_xDKS7e7PLdA3k0S3PniXX/s320/friedrich_stone.jpg" width="320" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>Caspar David Friedrich</i></span></td></tr>
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There are those who have always followed their own way, eschewing temples of crafted stone for a more basic connection to the earth and all that dwell on it and within it. Here and there scattered across the land are monuments as old as the earth. To these places come those that shun the cities of men. People of the deep wood, of the mountains, and of the rivers. And the people of the sky, the Gryphonym. It is best to leave these places undisturbed, as forces deep and strong dwell within them, with little tolerance for the intrusion of the ignorant.<br />
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<tr><td class="tr-caption" style="text-align: center;"><i><span class="Apple-style-span" style="font-size: xx-small;">Carl Spizweg</span></i></td></tr>
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There are those who pursue such knowledge as an entertaining endeavor, and are drawn to power as moths to a flame. It is well that such men should be thwarted, as the forces that they toy with are far beyond their imagining.<br />
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Ever they will toil, prodding and probing as children in the dark. Yet the light they discover will all too often be the searing flames that scorch the soul.<br />
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Whether their goals are good or ill matters not, for when vengeance strikes it takes no heed of intention.<br />
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<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjE1pJa5jYTZdfp42bBc7LkkcuA2mzSvaSQ2apV37UpAlHO42ziTN653Rcmm9WDadds7abXm2r9LykZCmtnoqMo8dPhh1chNu20-LbBmcQYhcv99FdG068hj5bcDPUKvWYyqDlZeZmLEyH7/s1600/waterhouse_circle.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" height="400" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjE1pJa5jYTZdfp42bBc7LkkcuA2mzSvaSQ2apV37UpAlHO42ziTN653Rcmm9WDadds7abXm2r9LykZCmtnoqMo8dPhh1chNu20-LbBmcQYhcv99FdG068hj5bcDPUKvWYyqDlZeZmLEyH7/s400/waterhouse_circle.jpg" width="270" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>John Waterhous</i></span></td></tr>
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There are those who have kept the secrets, passed down one to another in lineage unbroken. And though some great measure of what was once known has been lost, they do not idly call upon the forces that wait just beyond the veil of worlds, nor do so with a light heart. Desperate are they who barter with ones of such knowledge, and many are the sorrowful souls who were granted their heart's desire.<br />
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<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>Gustav Moreau</i></span></td></tr>
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Finally are the priests of the temples, who seek to impose the will of the gods on man. Yet many are the priests who instead impose their own will, either through arrogance or through the cunning of deceitful spirits with sweet voices. The wrath of the gods may slumber, yet strike swiftly when awoken.Niccodaemushttp://www.blogger.com/profile/12969643475763823901noreply@blogger.com0tag:blogger.com,1999:blog-3732610668412458743.post-49965570131849154422011-10-11T14:26:00.000-07:002011-10-18T06:08:25.154-07:00Of Bogeymen and Bugbears<table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: right; margin-left: 1em; text-align: right;"><tbody>
<tr><td style="text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEil4KBSXZ9eJ9y-kjOtTziHJfk3zwUmo0HcAh5eCiic2ldoFQYb6ikbkOAiiCy7EAcRML6HhZTRZb7CUMpF-TjMma1x7msk2_IlxOM_jlr-sdd5NvEOKCVTf1hQfUmtVi4OBiROPNSJhr-R/s1600/kittelsen_bogey.jpg" imageanchor="1" style="clear: right; margin-bottom: 1em; margin-left: auto; margin-right: auto;"><img border="0" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEil4KBSXZ9eJ9y-kjOtTziHJfk3zwUmo0HcAh5eCiic2ldoFQYb6ikbkOAiiCy7EAcRML6HhZTRZb7CUMpF-TjMma1x7msk2_IlxOM_jlr-sdd5NvEOKCVTf1hQfUmtVi4OBiROPNSJhr-R/s1600/kittelsen_bogey.jpg" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>Theodor Kittelsen</i></span></td></tr>
</tbody></table>Larger than Goblinkind, this frightening group of creatures are ever at war with mankind. Though their appearance varies widely, and they all shun the sun, these creatures of darkness have several varieties.<br />
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Bugbears live in dark forests, from which they seldom venture.<br />
Roads passing through these forests are treacherous even in daytime, as the overhanging canopy creates a perpetual twilight within the woodland.<br />
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<tr><td style="text-align: center;"><img border="0" height="200" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYz6E1FoTIw2oCbokvWegde8tcO3XWgWVD1r5Kf_x4RZ5_dttOpSRotX5UMWeQDWjfV-33xg6-hfOHi2T_G3P99pk2-abSUNMfaSVMGJscVFonW3pnddJmbabWm4Q-kq-KRehZG9g8IiXe/s200/fussli_gargoyle.jpg" style="margin-left: auto; margin-right: auto;" width="163" /></td></tr>
<tr><td class="tr-caption" style="text-align: center;"><span class="Apple-style-span" style="font-size: xx-small;"><i>Henri Fuseli</i></span></td></tr>
</tbody></table><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhYz6E1FoTIw2oCbokvWegde8tcO3XWgWVD1r5Kf_x4RZ5_dttOpSRotX5UMWeQDWjfV-33xg6-hfOHi2T_G3P99pk2-abSUNMfaSVMGJscVFonW3pnddJmbabWm4Q-kq-KRehZG9g8IiXe/s1600/fussli_gargoyle.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><span class="Apple-style-span" style="font-size: xx-small;"><i></i></span></a>Orcs live in the earth, and are particularly loath to venture out into the sun. They will seldom be found outside far from a cave opening, with roots that delve deep.<br />
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Gargoyles are flying creatures of the night.<br />
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Bogeymen are the most mysterious of all. Some say they are creatures of the element of Time, and are able to vanish at a moment's notice.Niccodaemushttp://www.blogger.com/profile/12969643475763823901noreply@blogger.com0